EasyGolf3D — character and motion attribution Character: Male Golfer Character — Rigged Publisher: artistofthemonth https://www.fab.com/listings/4b684473-b7a8-446f-98d3-989ca0251d36 Commercial asset supplied by the project owner. The original purchase license applies. Original Blender and engine exports remain private; this directory contains prepared game derivatives. Adaptations: fitted mesh and skin weights to the 52-bone Motion Cast rest skeleton; broadened head, softer surfaces, ivory polo/cap/glove, forest-green trousers and sand shoes; removed photographic fabric and skin surface maps; reduced face map to 512px with runtime skin simplification; replaced the separate glove with the fitted hand's ivory material; welded UV seams and removed hidden upper-arm geometry; desktop and mobile mesh budgets. See character-manifest.json for source and derivative hashes, bone mapping and triangle counts. Animation and club meshes: Motion Cast — Golf #05 Vol.1 https://motioncast.gumroad.com/l/agnmad Owner-purchased motion pack. Capture data, impact times and club tracks retained. Runtime includes finger posing and the existing club/ball contact correction.